

The higher level monster, the higher chances of it doing really nasty stuff (explodet, defeat, etc.).Monster zones are completely random, but they will be easier until after the Pyramid, and will get progressively harder starting at the approach to the Necrogund Cave.Monsters resistances are randomized as well, but higher level monsters have a higher chance of higher resistances.Gold may be increased up to quadruple their normal value.(in first three cases, it is an equal chances of 0%, -50%(minimum), or +50%(maximum) of their original power) All monsters, except Zoma, can be completely randomized, except for their HP, Defense, Attack Power, XP.(this causes temporary graphical errors, but it does not affect the game overall) No more lectures after a party wipe, saving 13 seconds minimum for each instance.
#DRAGON QUEST 3 SNES SUGOROKU FULL#

An opportunity to adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.And opportunity to randomize stores, monster patterns, monster zones, spell learning, spell strengths, stat gains, treasures (including what NPCs give you), and equipment (the strength of said equipment, as well as what equipment can be used in battle).(for a total of nearly 5x the normal XP value) An opportunity to increase XP by an additional 100% for all monsters EXCEPT metal slimes and metal babbles.An opportunity to half the gold requirements, as well as increase XP gained by 133% to reduce grinding.
